Seasons of Us
A one-shot story game about members of a marginalized community dealing with change, how that change affects and defines their relationships, and how they deal with the end of the life they know.
( hen / hen / hens )
Game Designer · Polyglot · Linguist
I am Koira, an agender, polyam, demi/ace autistic person currently living in the US. I write story games that explore what it means to be human. I also learn languages for fun and study the structures and sounds of human language.
Interactive stories
A one-shot story game about members of a marginalized community dealing with change, how that change affects and defines their relationships, and how they deal with the end of the life they know.
A nonlinear, episodic story game about grand adventures and exploring the unintended consequences of your adventures.
A horror story game about two entities vying for dominance as they lure their victims in, caught between the realms of each entity's control.
A dinner party amongst queer friends goes horribly awry and blame is thrown about in this comedy of errors game.
A dating game where you, the henchmen, attempt to find your perfect archvillain match.
A story vignette game exploring how henchmen unwind and their (mis)adventures on the job.
A quick game about expendable henchmen unwittingly and entertainingly testing out the newest gadgets, substances, and doomsday devices.
A short worldbuilding game where you don't know who did the crime, but it might be your boss and you have to spill what you do know without giving away enough that you might incur their wrath.
Underground monsters looking for love while grappling with their poorly defined concepts of romance, sexuality, gender, and the special vulnerability of squishy humans.
Words, sounds, and writing systems
| English | English | Native |
| Mandarin | 中文 / 普通话 | C1 |
| ASL | American Sign Language | B2 |
| Finnish | suomi | B2.1 |
| Spanish | español | B2 |
| French | français | B1.1 |
| Gaelic | Gàidhlig | B1 |
| Japanese | 日本語 | B1.5 |
| Latin | lingua Latina | B1.5 |
| Mongolian | монгол хэл | B1 |
| Norwegian (Bokmål) | norsk | B1.5 |
| Swedish | svenska | B1 |
| Vietnamese | Tiếng Việt | B1 |
| Apache (San Carlos) | Nṉéé Biyati' | A1 |
| Arabic (MSA) | العربية | A2 |
| Arabic (Palestinian) | الشامي | A1 |
| Chickasaw | Chikashshanompaʼ | A1 |
| Czech | čeština | A1 |
| German | Hoch Deutsch | A2 |
| Greek | Ελληνικά | A1 |
| Hawaiian | ʻŌlelo Hawaiʻi | A1 |
| Hebrew | עברית | A1 |
| Hindi | हिन्दी | A1 |
| Indonesian | bahasa Indonesia | A1 |
| Portuguese | português | A2 |
| Dutch | Nederlands | A2 |
| Thai | ภาษาไทย | A1 |
| Welsh | Cymraeg | A1 |
* Approximate CEFR levels. Click a column heading to sort it.
Structure and sound
I focus on prosody, harmony systems, and morphophonology in a generativist theoretical tradition.
I work with members of language communities to help preserve and recover their language and keep their heritage and language for themselves.
I provide help to endangered language communities with descriptive documentation, dictionary creation, lexical databasing, and other strategies for language revitalization.
I have studied and analyzed vowel harmony systems extensively and general segmental harmony systems in specific. I have attempted an optimal theoretical approach to describing harmony in a way that is outside of conventional thinking about harmony.
Coming later
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Coming later
This tab is reserved for future information.